Sims amusement park game
Researchers can help upgrade your rides as well as discover new ones. Once the park opens, it's a whole new can of worms! You'll have to micro-manage almost everything.
You might need to put more ice in your drinks, salt on your fries or fat in your burgers to keep the people happy. Rides need good duration and speed to keep the excitement level up. Features like video arcades and games should be added for more revenue. People who downloaded Sim Theme Park a.
Theme Park World have also downloaded: SimCoaster a. There are other managerial elements to the game that I'll get back to later. The actual hands-on building of the park is a lot of fun, but marred by a few problems.
The main problem is that rides can't be turned round, they all face one way, which is a little constricting in the whole designing process. However, laying out paths is very straightforward, click where you want one end of the path to be and then where you want the other, and a straight path will be drawn between the two points.
This is much easier than in RCT , where each section of path had to be laid down individually. Designing your own rides is pretty easy too, things like rollercoasters, log flumes and rapids have to be designed individually a couple of ready-made coasters wouldn't have gone amiss , here you lay out the basic track same principle as the paths and then add the height and banking tracks etc afterwards.
The attractions in the park can all be customised, you can change the rides' names, how fast they go, how many people they can carry etc, food prices can be changed as can fat content, quality of goods etc. In fact, the only thing that you don't seem to be able to do is change the paintwork, which isn't a problem. But back to those managerial elements.
The main factor here is money. You have so much to start with, and if you spend it all and go into the red for six months than you can be declared bankrupt. If you are close to going bankrupt or if you need more money to build rides you can take out a loan.
Here you have a choice: different banks lend different amounts with different rates of interest, if you don't need too much money it doesn't make sense to get a large loan with more to pay back.
Other financial matters involve the cost of entry to your park, and the amount of money you want to spend on training your staff, the more you spend, the more efficient they become. There is a lot to manage at once, but you do have help. The onscreen advisor is always present with hints and advice about pretty much everything. The first time you open any window, he will give you a basic run-through of what you can do there, and if there are any other messages if there are any areas of excessive litter, if people need more drinks stands, if new rides have been developed etc he'll let you know about them too.
Unfortunately, he keeps coming out with the same phrases, which get annoying, and I haven't found any way of removing him from the screen. Another problem with this is that, although most of the messages are relayed on the screen, there is the odd one that isn't, so if you want to turn your speakers down to avoid the advisor, you might miss the odd message too. Your visitors are hard to keep track of. Unlike RCT , you can't click on them to find out what they are thinking, or what they have bought.
Instead, you have to go to the "all-visitors pop-up screen" where you'll find out visitor moods, how long they've spent in the park and how much money they have remaining. You also have a handy map, which lets you know the hotspots for litter, vandalism and enjoyment; all this will help you decide what you should be doing in order to keep your visitors happy and in the park. If only these screens were easier to find in the first place - I spent ages looking round for them. The best aspect of the whole game though, is the camcorder mode, the ability to wander round the park and have a go on the rides.
By doing this, you get to experience the park first-hand and consequently know what is missing do you need more flowers, more shops and how the rides feel to ride are they too slow, too high. I've never come across such a feature before and it really is a great addition. You can also take pictures of your park and send them as e-postcards to your friends.
This is only part of what EA are hoping for though. They also plan to set up a community for Theme Park World owners, which will allow members to visit each other's parks and have a go on the rides. Which should be wonderful if it works out. Theme Park World benefits from some great innovative ideas, the camcorder mode is inspired, and the ease of creating rides is a godsend.
However, there are a couple of niggly little problems which let the side down, there are only four parks included, that onscreen advisor did become far too annoying and occasionally the interface did prove difficult to navigate. There are a lot of sim games around, and, although Theme Park World is not a bad game, it needs to do more to be my preferred theme park title.
You may also need the NoCD exe. Screenshots from MobyGames. Mike 0 point. I have the same problem, game seems to be running fine but theres no visible cursor :. BuffCityBoi -1 point. Zeze 3 points.
Funny thing is that I was able to get it working on my intel 5 laptop, but not my amd ryzen 7 desktop. And it runs very smooth despite my laptop being slow as hell. The RollerCoaster Tycoon series is the spiritual rival to the Theme Park games and definitely the more popular since there are still games being produced under the RollerCoaster banner.
The original RollerCoaster Tycoon laid the foundations for the series and became the best selling PC game of The game really got into its stride however in RollerCoaster Tycoon 3 which gave players the freedom to step away from the challenges and just free build their own theme park world. Through the CoasterCam, players could ride their own creations from the perspective of a guest and also build synchronised firework displays throughout the park. The latter was definitely used to nefarious ends, with much of the fun of RCT3 coming from raining explosives down on the guests.
An awesome offshoot of the Jurassic Park franchise in which players could design and run their own dino world in which things never quite went according to plan. It works pretty much like the other simulation theme park management games in this genre, but with all the action centred around dinosaurs.
Players can create their own attractions and viewing areas for over 40 dinosaurs whose needs all need to be met like hunger levels and environmental satisfaction.
It was a tonne of fun and those guests only have themselves to blame for attending what is notoriously an accident-prone theme park. Basically a update of the RollerCoaster Tycoon series but in all the best ways. It was born out of a Kickstarter campaign, showing that there is simply no end to the appetite for these kinds of games.
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