Gemcraft chapter 2 armor games




















The skill tome required for creating armor tearing gems when replaying a field that doesn't have this gem type by default can be found on field N3 by opening the Wizard Stash in Journey mode or the Iron Stash in Iron Wizard mode.

Gemcraft Wiki Explore. Skills Levels. Skills Fields Achievements Talisman. Recent blog posts Forum. Explore Wikis Community Central. Leave it alive long enough and it can be impossible to kill. They are even able to still move around slowly when you use the tactical pause function.

Shadows, when they appear at a bad time, can instantly doom your game. However, if they come out at a good time, and you can kill them easily, the amount of mana they give you depending on when they come out can easily help you to win. There is even a Battle Trait that increases the chance for them to spawn.

Ah, Battle Traits. You can add Battle Traits to your game, and increase their level from 1 to 9, in order to gain more experience, and greater rewards from each map. These can be anything from more Swarmers on the map, to every single enemy spawning in gets an energy shield that makes them invincible for several hits. These can all be increased, so where level 1 of more Swarmers only adds 5 extra in each wave, level 9 can add so, so many more.

The more difficult the battle is, the more of a chance you have to collect Shadow Cores from kills. Shadow Cores are your currency in this game. Where you use mana to buy gems and other things on the battle maps, Shadow Cores allow you to increase skills, improve Talisman Shards, give you more starting mana, and more.

With skills you can focus on more damage, cheaper gems, better buffs and debuffs, faster ability cool-downs, etc. There are 25 skills to choose from, all making a big impact on how you play. Talisman shards do this as well, giving you more damage to certain enemies, or buffing certain gems. Talisman shards drop in battles like Shadow Cores, but more rarely. The more difficult the battle, the better Talisman Shards you will find.

You can put them together to create your talisman, and certain shaped pieces can only go in certain areas. There are over levels to play on, with different modes for each. Add in Battle Traits and other side options, and you have a game that can provide hundreds, if not thousands, of hours of fun. I have about hours in the game, and honestly, I am still not bored of it.

The great thing is that the game has a speed increase mode. Meaning if you find the pace too slow, you can always speed the game up. Sadly, not many tower defense games have this option. The graphics are fine, perfectly serviceable. You know what is what, what is yours, what is an enemy, and there i a style, a certain charm to it. I personally just put on my own music or a podcast and play.

Regardless, this is a fantastic game, and one of the best tower defense games I have ever played. I would highly recommend people give it a shot. With how low the price is, and just how many hours you can get out of this game, it is worth it. Gemcraft: Chasing Shadows is a brilliant tower defense game that does everything just right. From advanced gem combinations, to skills and talismans, to the ability to speed things up, there is something in this game for everyone who is a fan of the genre.

A PC gamer caught in the middle of old-school and new-school games, trying to come to grip with it all. A student, working towards a goal, all the while doing a little bit of writing, reviewing, and editing on the side. I hope you enjoy my articles, it is all for a bit of fun. Game Knightly is a PC Game focused news and blogging website by a small team of writers and contributors, aiming to provide a balanced stream of industry news, focused on various parts of the industry including: reviews , hardware , software and modding.

Remember Me. Game Knightly. GK Featured. Trending Tags. Home Reviews. September 17, Share on Facebook Share on Twitter. Steam Artwork from the game of demons being bombarded by gem blasts. A screenshot of the game.

It is a bit old, and the graphics minimalistic, but Chasing Shadows is one of the best tower defense games out there. It looks a bit confusing at first, but once you get into the game everything becomes clear. Enemies following the path are under attack from gems in towers, and one in traps. They are moving along to attack the blue Mana Orb at the end. Currently most of the enemies on the map have been frozen with the Freeze active ability.

Sleeping Hives are insidious new enemy buildings that spawn shadow swarmlings, like they came out of a Tomb for every shot fired by a nearby gem in a tower and each gem bomb used on them. Each Swarmling from here is stronger than the last, so while it is a great method for free kills and hits, it is dangerous to hit the sleeping hive too many times; the swarmling may eventually gain giant-like stats.

Unlocks after beating Field J4. The gems get a make-over. Chain hit lime and the shocking cyan gems are gone. However, black and white gems Bloodbound and Poolbound make their first appearance in this game. The following table shows the gems' base stats. Poolbound is a new ability that increases all the components of white gems minus black gems whenever the mana bar reaches its maximum. The black gem's bloodbound power is similar, except it increases all the components for each hit minus white gems.

The other new ability is healing suppression. It permanently reduce a monster's regeneration rate, as low as zero. All the other gems are the same with slight changes. Gem types are not unlockable once a field has started. However, the player can learn different skills from skill tomes, which will permanently unlock a specific gem type. When a gem bomb is used to summon monsters, it increases the health, armor level, and EXP gained from the monsters.

Every fifth enrage on a single wave will cause a beacon to appear on the field. Summoning is renamed as Enraging. There is a new method of rapid gem bombing. If SHIFT is held and press the bombing button, gems from the inventory will automatically be selected for bombing, as in Labyrinth. When the screen is clicked, a duplicate from the topmost gem in your inventory is used.

While a gem in the previous games could only have 3 specials at a time, GC2 will allow have as many specials as the number of components in the gem. As more components are added, each special will decrease in power. If they become too weak, then they drop-off the list of gem abilities i. When the mana pool reaches its maximum, it will automatically increase the mana pool size along with the power of any white gems.

A new info panel is given to the mana bar, giving more specific info on how much mana the player is receiving. The mana bar also replaces the gem anvil from Labyrinth. None of the previous shrines are returning, and they are replaced with nine new shrines. Each based off one of the nine gems. Below is a table of all the shrines. Each shrine has a different charging speed and range.

New shrines can be made on the field by a very rare spark, called Shrine Scroll. Gems sacrificed that match the shrine have their effects stack with the shrine where applicable. Mana Shards can now have a purple shell on them that must be completely destroyed before it can be harvested. Beacons now have varied ranges, health, and armor level, giving the game more variety. They also have different charge times between the pulses. A list of beacons for GC2 is below. Runner and armored monsters are removed from the game.

Instead, all classes can now have up to 3 different bonuses, marks or curses. It consist of bonuses, such as increased speed, armor, and health. It becomes stronger at later rounds. Some enemies even have special abilities such as forced resocketing within a certain range, spawning a random beacon on the map or healing their allies. There are also monsters that have random appearances called "Flying Ones". These are flying creatures, which usually drop a lot of shadow cores.

There are 4 different "flying" monsters. Game in a Bottle added a feature where the player can move the bar that displays mana and score to the bottom. This makes the wave tiles come from the top, instead of the bottom. However, this feature doesn't appear to be visible in the final version. As the player approaches the Spiritforge, The Forgotten will appear for a brief moment, with one of two effects, enrage the next 3 waves or shrouded the HUD in shadow for a wave, rendering the player unable to interact with the game.

Monsters will still move and gems will continue to attack, although Spires will not move until the effect has passed and all wave calls are canceled. She stops interfering directly in any way after Field X5 is beaten. Spells are different abilities which get unlocked by finding the matching skill. There are 3 strike and gem enhancing spells. Gem enhancing spells will add a temporary bonus attack to gems in towers and a permanent bonus to gems in traps. Strike spells are used to give monsters special effects to weaken them.

Enemies within the range of this spell will be frozen for a period of time. When killed they explode and deal additional damage to a random nearby monster. Enemies within the range of this spell will be cursed for a period of time. While cursed they are more vulnerable to damage, slowing, and poison effect. As of v1. Every fifth target is also banished.



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